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Fight Scenes Part 3: Hand to Hand Combat

So far we have looked at Fight Scenes Part 1: An introduction and Fight Scenes Part 2: Physical Differences now lets get into the really fun stuff… hand to hand combat. My notes are more geared toward getting out of a fight and how touch can be important in a fighting situation. So without further delay…

Ways to Get out of a Fight…

Rule #1: The more injury you make the least able the attacker is able to attack.

A hit to the nose can end a fight to a non-experienced fighter (which even a child can do).

Things a hit to the nose does to a person…

  • Headache
  • Balance off
  • Blood
  • Pain
  • Emotional effect

Drop chin to get out of a chokehold.

If someone has front hold on chin (or throat), dropping chin can help and leaves you free to attack while other still has hands out.

Stepping on toes is very effective.

You need a fight ender like breaking bone.

If an opponent can still stand, then it means they are still a threat.

The more power you throw into a blow, the more mass that’s thrown forward.

Bring that head down! Duck and swinging up is an effective way to bring opponents head down to your level.

Remember! Hit up and down, not across.

Start with guy you can take out the fastest.

If being attacked by a group of people… Attack one on one instead of attacking everyone at once, because count wins otherwise.

If you know you can take an injury (punch to the gut, stab wound, broken bone, ect.) and bull through it, you will win the fight, especially against someone who would win otherwise.

If you can’t be stronger than your opponent then have a weapon (see Fight ScenesPart 4: Weapons)

It’s all in the Touch…

Shoulder flick can be very sneaky and make the person look like a jerk, or it can be a good way to start a fight.

A light flick to the groin can cause nausea and be powerful in stopping a fight

From the way you are touched you can tell where an opponent body parts are even if you can’t see them. Example… If a person puts a hand on your shoulder, you can get a feel for their height and act accordingly.

If a character knows contact points of the body, they can win the fight easily.

Fun Fact…

Want to put someone to sleep? Put pressure on the carotid artery…

Putting pressure on 1 carotid artery = 8 seconds to pass out

Putting pressure on 2 carotid arteries = 4 seconds to pass out

 

Next up… Look for Fight Scenes Part 4: Weapons.

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